In the wake of a vision of world peace thanks to Pokemon Go, it's undeniable that the monster collecting franchise stands as one of the most popular gaming titles around. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The persistent excitement surrounding trading card values ensures near-daily Pokémon headlines. It would be difficult to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games achieve popularity every year.
Yet despite that pervasiveness and popularity, some Pokémon games that remain overlooked. These are titles that didn't get their fair shake, or were overshadowed by the excitement of the core series. These are Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Relaxed Precursor
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them focus on the everyday aspects that would come with owning a pet. Sure, there are small features like these in recent entries—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its release said Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream focused on running the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
Given dozens of mainline entries and derivative titles, chances are that I omitted that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu